Monday, November 18, 2013

Flatland






In Flatland, a "jail" is a circle drawn around a person. Escape from this circle is impossible in two dimensions. However, a three-dimensional person can yank a Flatlander out of jail into the third dimension. To a jailer, it appears as though the prisoner has mysteriously vanished into thin air.




If we peel a Flatlander from his world and flip him over in three dimensions, his heart now appears on the right-hand side. All his internal organs have been reversed. This transformation is a medical impossibility to someone who lives strictly in Flatland.





A Flatlander can visualize a cube by examining its shadow, which appears as a square within a square. If the cube is rotated, the squares execute motions that appear impossible to a Flatlander. Similarly, the shadow of a hyper- cube is a cube within a cube. If the hypercube is rotated in four dimensions, the cubes execute motions that appear impossible to our three-dimensional brains.



In Flatland, Mr. Square encounters Lord Sphere. As Lord Sphere passes through Flatland, he appears to be a circle that becomes successivley larger and then smaller. Thus Flatlanders cannot visualize three-dimensional beings, but can understand their cross sections.




A Mobius strip is a strip with only one side. Its outside and inside are identical. If a Flatlander wanders around a Mobius strip, his internal organs will be reversed.





The mystic Henry Slade claimed to be able to change right-handed snail shells into left-handed ones, and to remove objects from sealed bottles. These feats are impossible in three dimensions, but are trivial if one can move objects through the fourth dimension.

Source : Michio Kaku's Parallel Worlds


Fourth Dimension





Flatlanders cannot visualize a cube, but they can conceptualize a three-dimensional cube by unraveling it. To a Flatlander, a cube, when unfolded, resembles a cross, consisting of six squares. Similarly, we cannot visualize a four-dimensional Hypercube, but if we unfold it we have a series of cubes arranged in a cross like tesseract. Although the cubes of a tesseract appear immobile, a four-dimensional person can "wrap up" the cubes into a Hypercube.


In Christus Hypercubus, Salvador Dali depicted Christ as being crucified on a tesseract, an unraveled hypercube. (The Metropolitan Museum of Art. Gift of Chester Dale, Collection, 1955. © 1993. Ars, New York/Demart Pro Arte, Geneva)




Cubism was heavily influenced by the fourth dimension. For example, it tried to view reality through the eyes of a fourth-dimensional person. Such a being, looking at a human face, would see all angles simultaneously. Hence, both eyes would be seen at once by a fourth-dimensional being, as in Picasso's painting Portrait of Dora Maar. (Giraudon/Art Resource. ® 1993. Ars, New York/ Spadem, Paris)


The shadow of a hyper-cube is a cube within a cube. If the hypercube is rotated in four dimensions, the cubes execute motions that appear impossible to our three-dimensional brains.

Source : Michio Kaku's Parallel Worlds


Fifth Dimension



If we lived in a hyperdoughnut, we would see an infinite succession of ourselves repeated in front of us, to the back of us, and to our sides. This is because there are two ways that light can travel around the doughnut. If we hold hands with the people to our sides, we are actually holding our own hands; that is, our arms are actually encircling the doughnut.




If a rocket disappears off the right side of a video-game screen, it re-emerges on the left. If it disappears at the top, it re-emerges at the bottom. Let us now wrap the screen so that identical points match. We first match the top and bottom points by wrapping up the screen. Then we match the points on the left-and right-hand sides by rolling up the screen like a tube. In this way, we can show that a video-game screen has the topology of a doughnut.

Source : Michio Kaku's Parallel Worlds



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